

Attributes like two spike =2x damage are far easier to understand. Percentage increase for traps are hard to follow.
Wrath level dungeon warfare 2 upgrade#
Old system of only 1 upgrade option with 2 ultimate options was better. Traps also have too many variations which make it too complicated vs being fun. Those interactions are far more intuitive. For example bullets that pass through flames or ice do more damage or flames in demons make them temporarily flame ogres. The dev should focus on in game mechanics vs items and rune. I can’t really recommend the game to anyone aside from hardcore strat gamers. The UI is also really really bad and gets in the way of enjoying the game. I waste so much time optimizing my setup that the p,ay to prep ratio is way off. The items and runes and skills are annoying. I feel like I’m spending more time preparing to play a board vs playing a board. They have faith in people to spread the word about their game.Īll in all, can’t wait for Dungeon Warfare 3. This game deserves a try from anyone who wants to support those guys who work hard to craft mobile games, even as they know their baby is going to be set adrift in a vast flood of half-assed mobile games. (They work well on the larger iPhones too, if you need to kill some time, but it’s just better on the iPad). This is a great sign of a developer who lives and breathes his own work.įinally, the Dungeon Warfare games are *perfectly* suited to the iPad. The second game has many cool new designs for enemies, traps, skills and other layers of managing your dungeon, and many of the rougher aspects of the first game are addressed directly by these changes. Titan Rune Dungeons were introduced in Phase 2 of Wrath of the Lich King.
Wrath level dungeon warfare 2 Patch#
The first game was very fun and replay able but some aspects of the gameplay - especially towards the end of the game- were a bit rough. level 85-character cap.2 Patch Notes vom 11. There are a few more (Such as +x% enemy spawns(my favorite)), but these are the most obvious rune setups that have no or almost no downsides to them when setting up your build accordingly.I’m so used to being disappointed by iOS games that I couldn’t believe how badly the first Dungeon Warfare game sucked me in.ĭungeon Warfare 2 is a beautifully crafted sequel that, like many classic sequels, shows a developer fully coming to grips with his own game design. The Heroic Daily Quest will be updated to provide 2 Emblem of Triumph, and the final boss of each Titan Rune Beta Dungeon will drop a brand new currency. You can stack enemy damage reduction endlessly if you are using high tier maps with high Wrath levels, where the wrath levels themselves would already give them the 95% DR cap anyways you can stack enemy +weight values endlessly if you don't use "physics" to kill enemies anywayĭ. you can stack enemy -x% bounty rewards endlessly if you are using a "interest per wave" buildĬ. You can stack enemy health endlessly if you prefer to push enemies off the map (in pits, lava etc)ī. It is always worth identifying runes over keeping them unidentified because you can stack identified runes in a very smart way regarding your playstyle, providing a massive experience boost without any (any!) downsides at all.Ī. Which means I almost never get to see the Boss amidst the fireworks and carnage. That late into a scenario, that usually happens. Runes scale in tiers (both difficulty and xp reward) as well.Ģ. When a Boss appears, my ideal circumstance is to annihilate him/her/it at the Dungeon entrance. Since you are very concerned with experience and eventually not progressing anymore, consider this option:ġ. And as for 1 is concerned, I haven't got a darn clue what it's asking me to do. As far as 2 is concerned I have tried applying runes to give me as much as 50 more XP but that didn't seem to work. 1 - Survive wave with 6 wrath level 2 - Clear map with 2.0 or higher XP multiplier.

Keep in mind that higher tier maps (including labyrinths) have more waves than lower tier maps therefore even your best low tier record will eventually be broken by beating the same labyrinth on a much higher tier. Cant seem to clear this challenge I rush to the 7th wave right in the beginning and survive but dont get the challenge completed. 2 conditions that I can't seem to find the solution for are. Eternal Labyrinth) Tier 20 and reach 8.000.000 XP, you will not be given any experience you didn't break your previous record. Buying Dragonflight 1-70 Custom Leveling Boost. So if you beat Labyrinth Tier 5 with 10.000.000 XP and you are about to do the same labyrinth (i.e. Dragonriding Mounts Dungeon Mounts PvP Mounts Raid Mounts Achievement Promotional Mounts Racial Mounts Reputation and Renown. Diablo 4 Destiny 2 The Division 2 WoW Dragonflight Call of Duty CoD: Modern Warfare 2 CoD: Warzone 2. in ascension how does it work?You will only be awarded the difference between your old and new record, even in labyrinth. Originally posted by giuliovhr:im level 600 cause im playng labyrinth from tier 6 to 34 now.
